Đánh giá fairy fire summoners war năm 2024

Skill 1: Serenity [175% x2]: Attacks the enemy 2 times and removes a beneficial effect with a 30% chance on each strike.

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +15%

Skill 2: Overwhelm [275%]: Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Hellfire [400% + 30% of current hp]: Attacks the enemy with raging flame. Both you and the target will lose 30% HP but your target will receive massive additional damage. Boss type enemies will only lose 15% HP from this skill. (Reusable in 6 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Runes Recommended

  • Rage+Blade (Atk%/CritDmg%/Atk%)
  • Despair+Revenge (Atk%/CritDmg%/Atk%)
  • Violent+Revenge (Spd/CritDmg%/Atk%)

Stat Priorities

  1. CritRate%
  2. CritDmg%
  3. Atk%
  4. Spd
  5. HP%

Strengths:

Increases all enemies cooldown by 1 turn with a cooldown of only 3 turns. Combined with Violent grants high CC.

Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.

Multiplier: 1.8*{ATK} x2

Show Skill Ups

Damage +10% Effect Rate +10% Damage +10% Effect Rate +10% Damage +15%

Overwhelm of Fire

Attacks all enemies to disturb their HP recovery for 1 turn and to increase the skill cooldown time by 1 turn each with a 70% chance each. (Reusable in 4 turns).

Multiplier: 3.2*{ATK}

Show Skill Ups

Damage +10% Effect Rate +10% Damage +10% Cooltime Turn -1

Hellfire

Removes all beneficial effects granted on the enemy and weakens the enemy's Defense for 1 turn. Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 50% of the inflicted damage for 3 turns afterwards. (Reusable in 4 turns).

Fairy can be a natural 2 or 3 stars monster (★★) or (★★★) in Summoners War

[tab name=”Fire”]Type: Attack

Awakened bonus: Increase Critical Rate by 15% Awaken name: Iselia Obtainable from: Unknown Scroll, Mystical Summon, Mystical Scroll, Social Summon, Secret Dungeon

Pros First skill can stun. High Crit R% base.

Cons Low HP and defense. No healing skills. Monster based on RNG for 2nd and 3rd skills.

Rune Recommendations for Fire Fairy

Fatal/Blade(Atk%/Crit D%/Atk%) – Substats with Atk%, Crit D% and Crit R% Rage/Blade(Atk%/Crit D%/Atk%) – Substats with Atk%, Crit D% and Crit R% Violent/Revenge(Spd/Crit D%/Atk%) – Substats with Atk%, Crit D% and Crit R%

Worth evolve to: 4 stars

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[tab name=”Water”]Type: Support

Awakened bonus: New Skill: Acquire [Sleep Spell] Awaken name: Elucia Obtainable from: Second Summon of Tutorial Main Quest, Unknown Scroll, Mystical Summon, Mystical Scroll, Social Summon, Secret Dungeon

Pros CC (freeze and sleep). First monster in he game, useful at the beginning.

Cons Heal is proportional to Attack Power. If monster defensive, low heal. 3rd skill puts enemy to sleep instead of stunning.

Rune Recommendations for Water Fairy

Swift/Focus(Spd/Hp%/Acc%) – Early game, substats with Spd, Hp% and Acc% Violent/Focus(Spd/Hp%/Hp%) – Late game, substats with Hp%, Speed and Acc% Violent/Focus(Spd/Atk%/Atk%) – Offensive. Substats with Atk% and Acc%.

Worth evolve to: 5 stars (recommendable because she will be your starting monster)

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[tab name=”Wind”]Type: Support

Awakened bonus: New Skill: Acquire [Spirit’s Wrath] Awaken name: Aeilene Obtainable from: Unknown Scroll, Social Summon, Secret Dungeon

Pros Useful in early game. 3rd skill can do tons of damage.

Cons 2nd skill first heals, then remove harmful effects. Squishy.

Rune Recommendations for Wind Fairy

Fatal/Blade(Spd/Atk%/Atk%) – Early game, substats with Spd, Atk% and Cri R%. Violent/Revenge(Spd/Atk%/Atk) – Late game, substats with Atk%, Spd and Cri R%. Swift/Energy(Spd/Hp%/Hp%) – Defensive. Substats with Hp% and Spd.

Worth evolve to: Use to feed other monsters unless you get her in early game, in this case worth evolve to 3 stars and then use her to evolve better monsters

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[tab name=”Light”]Type: Support

Awakened bonus: New Skill: Acquire [Holy Shield] Awaken name: Neal Obtainable from: Scroll of Light & Darkness, Secret Dungeon, Friends Invite Reward

Pros Her invulnerability buff makes her a very useful monster in many situations. Very good support skills. Obtainable with missions.

Cons Easy to counter 3rd skill with monsters like Belladeon or Megan. After Dec 2014 update is not used for Giant dungeons.

Rune Recommendations for Light Fairy

Energy x3 (Spd/Hp%/Hp%) – Very early game. Swift/Energy(Spd/Hp%/Hp%) – Early game. Substats with Hp% and Acc%. Violent/Revenge(Spd/Hp%/Hp%) – Late game. Substats with Spd, Hp% and Acc%.

Worth evolve to: 6 stars

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[tab name=”Dark”]Type: Attack

Awakened bonus: New Skill: Acquire [Spirit’s Curse] Awaken name: Sorin Obtainable from: Secret Dungeon

Pros Good CC skills. High chances to stun.

Cons Easy to defeat. 3rd skill is ridiculous.

Rune Recommendations for Dark Fairy

Fatal/Blade(Atk%/Crit D%/Atk%) – Substats with Atk%, Crit R% and Spd. Rage/Blade(Atk%/Crit D%/Atk%) – Substats with Atk%, Crit R% and Spd. Violent/Revenge(Atk%%/Crit D%/Atk%) – Substats with Atk%, Crit R% and Spd.

Worth evolve to: Use to feed other monsters

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Static Atributes

Speed: 101 CRI Rate: 15% CRI Damage: 50% Eff RES: 15% Eff ACC: 0%

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