Stellaris ethics tier list 2021

Government

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Version

This article has been verified for the current PC version (3.2) of the game.

Every empire has a government that provides different benefits. The name of a government is automatically determined according to its Ethics, Authority, and Civics. The government can be reformed once every 20 years for 250

influence.

Authority[edit | edit source]

An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, policies such as voting rights and leadership affect who can get elected.

TypeElectionRuler termChangeableEffectsRequirementsDescription
Democratic
Democratic
10 years
  • Rulers have mandates
  • Re-election
  • +50% Automatic resettlement chance
  • Authoritarian
  • Fanatic Authoritarian
  • Gestalt Consciousness
Democratic governments have regular elections where all citizens can vote on who should represent them.
Oligarchic
Oligarchic
20 years
  • Rulers have agendas
  • Emergency elections (at
    250 Influence)
  • +15% Faction Influence Gain
  • Fanatic Authoritarian
  • Fanatic Egalitarian
  • Gestalt Consciousness
Oligarchic governments are ruled by a small group of individuals that hold all political power.
Dictatorial
Oligarchic
Life
  • Rulers have agendas
  • 10% Empire sprawl penalty
  • Egalitarian
  • Fanatic Egalitarian
  • Gestalt Consciousness
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
Imperial
Hereditary
Life
  • Rulers have agendas
  • +1 Edict capacity
  • Egalitarian
  • Fanatic Egalitarian
  • Gestalt Consciousness
Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.
Hive Mind
Permanent
  • +25% Pop growth speed
  • 25% Empire sprawl penalty
  • Pops have the Hive-Minded trait
  • Utopia DLC
  • Gestalt Consciousness
  • Machine archetype
Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.
Machine Intelligence
Permanent
  • +1 Extra pops when establishing colony
  • +1 Monthly Mechanical Pop Assembly
  • +10% Mining Station Output
  • +100% Empire sprawl penalty
  • 50% Pop Growth Reduction
  • Pops have the Machine trait
  • Synthetic Dawn DLC
  • Gestalt Consciousness
  • Machine archetype
Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.

A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.
Corporate
Oligarchic
20 years
  • Rulers have agendas
  • Emergency elections (at
    250 Influence)
  • +20 Administrative Capacity
  • +50% Empire sprawl penalty
  • Can use the Mercantile Diplomatic Stance
  • Can build Branch Offices
  • MegaCorp DLC
  • Fanatic Authoritarian
  • Fanatic Egalitarian
  • Gestalt Consciousness
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state.

Mandates[edit | edit source]

Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives 6 months' worth of

Unity, between 50 and 1000.

There are no penalties for failing to complete a mandate. Though in-game text says that the current ruler will have a lessened chance at re-election, this is actually not implemented.

MandateObjectiveRequirements
Orbital ResearcherBuild 4 Research StationsNone
Off-World MinerBuild 4 Mining StationsNone
Energy EconomicsIncrease Monthly Energy to at least +20
Monthly Energy below +20
Minerals RefiningIncrease Monthly Minerals to at least +30
Monthly Minerals below +30
Food GrowthIncrease Monthly Food to at least +15
Monthly Food below +15
Empire has Pops without the Lithoid trait
Alloy MetallurgyIncrease Monthly Alloys to at least +12
Monthly Alloys below +12
Consumer Goods ProductionIncrease Monthly Consumer Goods to at least +6
Monthly Consumer Goods below +6
UrbanizerBuild 2 City Districts
World with at least 2 free District slots
Energy InfrastructureBuild 2 Generator Districts
World with at least 2 free Generator District slots
Planetside MiningBuild 2 Mining Districts
World with at least 2 free Mining District slots
Aggressive AgricultureBuild 2 Agriculture Districts
World with at least 2 free Agriculture District slots
Empire has Pops without the Lithoid trait

Agendas[edit | edit source]

Oligarchic, Dictatorial, Imperial and Corporate rulers have agendas. They bring an empire-wide bonus while the ruler is in power.

Unlike Mandates, once a leader's Agenda is determined (usually because of becoming a candidate), the leader will keep their current Agenda for their lifetime and will never shift to another.

AgendaEmpire bonusWeight factors
Develop Industry
  • +10% Minerals from jobs
A New Generation
  • +10% Pop growth speed
  • 0+5% Happiness
  • ×1.5
    Pacifist
  • ×2.0
    Fanatic Pacifist
Fleet Expansion
  • 10% Ship build cost
  • 05% Ship upkeep
  • +20% Ship build speed
  • ×1.5
    Militarist
  • ×2.0
    Fanatic Militarist
  • ×1.5
    Ruler was an admiral
Grow Economy
  • +10% Energy credits from jobs
  • ×1.5
    Ruler was a governor
Import / Export
  • 0+5% Trade Value
  • 05% Market Fee
  • ×2.0
    Prosperity faction founded
  • ×1.5
    Fanatic Pacifist
Scientific Leap
  • +10% Research speed
  • ×1.5
    Materialist
  • ×2.0
    Fanatic Materialist
  • ×1.5
    Ruler was a scientist
Secure the Borders
  • 15% Defense platform build cost
  • +25% Defense platform damage
  • +25% Defense platform hull points
  • ×1.5
    Militarist
  • ×2.0
    Fanatic Militarist
  • ×1.5
    Ruler was an admiral
  • ×2.0
    Ruler was a general
Selective Nostalgia
  • +10% Unity from Jobs
  • ×2.0
    Traditionalist faction founded
  • ×1.5
    Fanatic Spiritualist
Skill Development
  • +25% Leader Experience Gain
  • ×2.0
    Technologist faction founded
  • ×1.5
    Fanatic Materialist
Expansionist Overtures
  • 10% Claim influence cost
  • ×2.0
    Imperialist faction founded
  • ×1.5
    Fanatic Militarist
  • ×0.0 0 contacts
Xeno Outreach
  • +10% Xenophile Ethics Attraction
  • ×2.0
    Xenoist faction founded
  • ×1.5
    Xenophile
  • ×0.5
    Xenophobe
  • ×0.0 Less than 3 contacts
Public Debates
  • +50% Ethics shift chance
  • ×2.0
    Progressive faction founded
  • ×1.5
    Fanatic Egalitarian
  • ×0.0 Before midgame
Slave Optimizations
  • +10% Slave pop resource output
  • ×2.0
    Totalitarian faction founded
  • ×1.5
    Fanatic Authoritarian
  • ×0.0
    Prohibited Slavery policy
National Purity
  • +20% Xenophobe ethics attraction
  • +10% Monthly influence
  • ×2.0
    Isolationist faction founded
  • ×1.5
    Fanatic Xenophobe
  • ×0.0
    Xenophile
Native Privilege
  • +20% Xenophobe ethic attractiveness
  • 0+5% Citizen pop happiness
  • ×2.0
    Supremacist faction founded
  • ×1.5
    Pacifist
  • ×1.5
    Xenophobe
  • ×0.0
    Xenophile

Elections[edit | edit source]

Elections come in two kinds: Democratic and Oligarchic. The election cycle lasts 3 months. The current ruler will stay in office until the replacement is decided (if applicable). The cost of influencing elections is reduced by -75% by the

Shadow Council civic.

  • Democratic elections have a candidate pool close to a dozen, including at least the current ruler and all
    Faction Leaders. If not enough leaders are active, Leader Pool members are included. For 50
    Influence each time, support can be added to one candidate, slightly increasing their vote share for the current election. The same leader can be supported multiple times to further increase their odds of winning. This support is reset when the election ends.
  • Oligarchic elections have a candidate pool of 4 recruited leaders, with at least the current ruler[1]. For 200
    Influence, one of the candidates can be chosen instantly. Otherwise, a random Leader will be chosen Ruler once the election cycle ends or the player chooses to abstain.

Firing a leader doesn't remove them from the candidate pool, but if a fired leader is elected it immediately triggers a new election.

Government Type[edit | edit source]

Aside from naming the default Ruler Titles and deciding the first AI message when establishing communications, government types also define which Leader classes will have an increased weight to be drawn during Oligarchic Elections. The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight - which can be modified by certain Factors - with the highest weighted possible one being ahead.

For example: Holy Tribunal (Oligarchic, Exalted Priesthood Civic) > Theocratic Oligarchy (Oligarchic and Spiritualist) > Plutocratic Oligarchy (Oligarchic Authority).

Government typeAuthorityEthics and civicsElection candidatesRuler titleHeir titleBase weight & modifiersDescription
Representative Democracy
AnyPresident1This government is a representative democracy, where citizens vote on officials who are elected to represent them.
Plutocratic Oligarchy
AnyHigh Commissioner1This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.
Constitutional Dictatorship
AnyExecutor1This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
Despotic Empire
Heir
Emperor
Empress
Crown Prince
Crown Princess
1This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.
Communal Parity
Shared Burdens
AnyPresiding Speaker10000This government promotes total equality for all its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other.
Elective Monarchy
Philosopher King
AnyHigh King
High Queen
800This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch.
Enlightened Monarchy
Philosopher King
Heir
High King
High Queen
Crown Prince
Crown Princess
800This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.
Feudal Empire
Feudal Society
Heir
Emperor
Empress
Crown Prince
Crown Princess
700This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service.
Theocratic Republic
Spiritualist
AnyRevered Elder5This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.
Theocratic Oligarchy
Spiritualist
Governors
Chief Precentor5This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.
Theocratic Dictatorship
Spiritualist
Governors
Patriarch
Matriarch
5This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.
Theocratic Monarchy
Spiritualist
Heir
Archprophet
Archprophetess
High Priest
High Priestess
5This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.
Holy Tribunal
Exalted Priesthood
Governors
High Inquisitor1000This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.
Celestial Empire
Spiritualist
Inward Perfection
Heir
Celestial Emperor
Celestial Empress
Crown Prince
Crown Princess
1000This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.
Divine Empire
Imperial Cult
Heir
God-Emperor
God-Empress
Saint1000This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.
Moral Democracy
Pacifist
  • Scientists
  • Governors
Prime Minister5
  • x2 if
    Fanatic Pacifist
  • x1.5 if
    Agrarian Idyll
This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.
Irenic Bureaucracy
Pacifist
  • Scientists
  • Governors
Coordinator5
  • x2 if
    Fanatic Pacifist
  • x1.5 if
    Agrarian Idyll
This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.
Irenic Dictatorship
Pacifist
  • Scientists
  • Governors
Serene Protector5
  • x2 if
    Fanatic Pacifist
  • x1.5 if
    Agrarian Idyll
This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.
Irenic Monarchy
Pacifist
Heir
King
Queen
Crown Prince
Crown Princess
5
  • x2 if
    Fanatic Pacifist
  • x1.5 if
    Agrarian Idyll
This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.
Military Commissariat
Militarist
  • Admirals
  • Generals
  • Governors
Commissary-General5
  • x2 if
    Fanatic Militarist
  • x1.1 if either:
    • Distinguished Admiralty
    • Nationalistic Zeal
This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.
Military Junta
Militarist
  • Admirals
  • Generals
Archon5
  • x2 if
    Fanatic Militarist
  • x1.1 if either:
    • Distinguished Admiralty
    • Nationalistic Zeal
This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.
Military Dictatorship
Militarist
  • Admirals
  • Generals
Grand Marshal5
  • x2 if
    Fanatic Militarist
  • x1.1 if either:
    • Distinguished Admiralty
    • Nationalistic Zeal
This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
Star Empire
Militarist
Heir
Emperor
Empress
Crown Prince
Crown Princess
5
  • x2 if
    Fanatic Militarist
  • x1.1 if either:
    • Distinguished Admiralty
    • Nationalistic Zeal
This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.
Assembly of Clans
Warrior Culture
  • Admirals
  • Generals
Clan Speaker800This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.
War Council
Warrior Culture
  • Admirals
  • Generals
Warlord800This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.
Martial Dictatorship
Warrior Culture
  • Admirals
  • Generals
Imperator
Imperatrix
800This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
Martial Empire
Warrior Culture
Heir
Emperor
Empress
Crown Prince
Crown Princess
800This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.
Citizen Republic
Citizen Service
  • Admirals
  • Generals
  • Governors
Consul900This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.
Citizen Stratocracy
Citizen Service
  • Admirals
  • Generals
Strategos900This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.
Direct Democracy
Materialist
AnyChancellor5
  • x2 if
    Fanatic Materialist
  • x1.5 if
    Mechanist
This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.
Executive Committee
Materialist
AnyChairman
Chairwoman
5
  • x2 if
    Fanatic Materialist
  • x1.5 if
    Mechanist
This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.
Totalitarian Regime
Materialist
AnyPrimarch5
  • x2 if
    Fanatic Materialist
  • x1.5 if
    Mechanist
This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.
Despotic Hegemony
Materialist
Heir
OverlordDeputy Overlord5
  • x2 if
    Fanatic Materialist
  • x1.5 if
    Mechanist
This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.
Rational Consensus
Technocracy
Scientists
First Speaker900The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.
Science Directorate
Technocracy
Scientists
Director-General900This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.
Technocratic Dictatorship
Technocracy
Scientists
Overseer900This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.
Illuminated Autocracy
Technocracy
Heir
PrimusSecundus900This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
Grim Council
Death Cult
AnyDread Cardinal10000This nation's most powerful religious figures have formed a ruling council, overseeing an empire which engages in ritualized, sapient sacrifice.
Mortal Empire
Death Cult
Heir
Death-King
Death-Queen
10000This theocratic monarchy engages in ritualized, sapient sacrifice.
Bandit Commune
Barbaric Despoilers
AnyWarlord10000This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Bandit Kingdom
Barbaric Despoilers
AnyWarlord10000This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Band of Blood


Barbaric Despoilers
Death Cult
AnyBloodlord20000This ruthless society is governed through conflict and ritualized sacrifice, honoring the death within and without.
Purity Assembly
Fanatic Purifiers
AnyPrime Justiciar2000This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.
Purification Committee
Fanatic Purifiers
AnyGrand Arbiter2000This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.
Purity Order
Fanatic Purifiers
AnyLord-Purifier
Lady-Purifier
2000This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.
Blood Court
Fanatic Purifiers
Heir
High ExecutionerSenior Executioner2000This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.
Megacorporation
Corporate Dominion
Egalitarian
Pacifist
Governors
Chief Executive Officer700This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.


Trade League
Corporate Dominion
Either:
  • Egalitarian
  • Pacifist

Authoritarian

Governors
Chairman
Chairwoman
1200This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
Either:
  • Free Traders
  • Trading Posts
MegaChurch

Corporate Dominion
Exalted Priesthood

Governors
Hallowed Comptroller1000This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.

Gospel of the Masses

Criminal Syndicate
Criminal Heritage
Governors
Oligarch1700This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.
Subversive Cult

Gospel of the Masses
Criminal Heritage

Governors
Oracle3000This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself.
Sacrificial MegaChurch

Gospel of the Masses
Corporate Death Cult

AnyGrave Administrator10000This government blends its commercial and spiritual goals within a grim oligarchy, in which ordained overseers encourage greater prosperity through ritualized sacrifice.
Collective Consciousness
Immortal RulerHive Mind100000This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.
Ravenous Hive
Devouring Swarm
Immortal RulerHive Mind100000This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind.
Artificial Intelligence Network
Immortal RulerCentral Processing Unit5This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire.
Rogue Defense System
Determined Exterminator
Immortal RulerCommand Core2000This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identified as a threat and exterminated after it achieved self-awareness.
Autonomous Service Grid
Rogue Servitor
Immortal RulerSupervisory Node2000This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle.
Catalog Index
Driven Assimilator
Immortal RulerMain Conduit2000This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation.
Intelligent Research Link
Either:
  • Delegated Functions
  • Static Research Analysis
  • Introspective

Not:

  • Constructobot
  • Rockbreakers
  • Rapid Replicator
Immortal RulerPrimary Link2
  • x10 if either:
    • Delegated Functions
    • Static Research Analysis
    • Introspective
This Machine Intelligence was originally created by organic scientists as a networked and intelligent tool to assist them in their research.
Industrial Production Core
Either:
  • Constructobot
  • Rockbreakers
  • Rapid Replicator

Not:

  • Delegated Functions
  • Static Research Analysis
  • Introspective
Immortal RulerControl Hub2
  • x10 if either:
    • Constructobot
    • Rockbreakers
    • Rapid Replicator
This Machine Intelligence was originally designed for the purpose of building, supervising and maintaining complex industrial systems.
Imperial Domain
Galactic Sovereign
Heir
Galactic Emperor
Galactic Empress
Crown Prince
Crown Princess
100000This government rules the Galactic Imperium's central crown territory, which is under the direct control of the Imperial Sovereign.

Unplayable governments[edit | edit source]

The following government types are not available to player empires.

Government TypePrerequisite CivicsRuler NameDescription
Stagnant Ascendancy
Lethargic Leadership
Empire In Decline
Emperor/EmpressA stagnant form of government based on ancient traditions and long-forgotten principles.
Awakened Ascendancy
Revanchist Fervor
Ancient Caches of Technology
Emperor/EmpressA formerly stagnant empire that has risen from its slumber and set out to reclaim their heritage.
Tribal Society
Secret of Fire
The Wheel
King/QueenA society that lacks any organized government, its people instead being organized into primitive tribes and clans.
Feudal Realms
Landed Nobility
Flat World Theory
King/QueenA primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance.
Fragmented Nation States
Increasing Urbanization
Atmospheric Pollution
SecretaryA collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists.
Military Order
Military Order
Grand MasterA weird but apparently highly effective militaristic government type.
Custodian Matrix
Fallen Machine Intelligence
Custodian Matrix
CustodianAn ancient and incredibly sophisticated machine intelligence that is operating under a strict custodian protocol.
Final Defense Unit
Reactivated Custodian Matrix
Final Defense Directives
CustodianThis Custodian Matrix AI has activated its Final Defense Directives and is devoting all resources to protecting the galaxy against the Contingency.
Malfunctioning Custodian
Reactivated Custodian Matrix
Corrupted Defense Directives
CustodianThis Custodian Matrix AI appears to be malfunctioning, going berserk and attacking everything around it.
Marauder Clans
Anarcho-Tribalism
Reluctant EmissaryA collection of clans and tribes that constantly fight among themselves when not raiding their neighbors.
Marauder Khanate
Great Khan's Vision
Great KhanA unified empire consisting of various marauder clans that have all sworn fealty to a single Great Khan.
Successor Khanate
Great Khan's Legacy
KhanA successor state trying to recapture the glory of the Great Khan's empire.
Horde Successor State
Diadochus
KhanA successor state established by one of the Diadochi, the dead Great Khan's primary warlords.

References[edit | edit source]

  1. Bug (3.2.2): In an
    Oligarchy your current ruler is not guaranteed to be a candidate in a ruler election, although they can be randomly chosen from among your leaders.
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