Government
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Every empire has a government that provides different benefits. The name of a government is automatically determined according to its Ethics, Authority, and Civics. The government can be reformed once every 20 years for 250
Authority[edit | edit source]
An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, policies such as voting rights and leadership affect who can get elected.
10 years |
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| Democratic governments have regular elections where all citizens can vote on who should represent them. | |||
20 years |
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| Oligarchic governments are ruled by a small group of individuals that hold all political power. | |||
Life |
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| Dictatorial governments are ruled by a single individual for life that wields absolute control over the state. | |||
Life |
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| Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death. | |||
Permanent |
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| Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective. | |||
Permanent |
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| Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will. A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative. | |||
20 years |
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| Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state. |
Mandates[edit | edit source]
Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives 6 months' worth of
There are no penalties for failing to complete a mandate. Though in-game text says that the current ruler will have a lessened chance at re-election, this is actually not implemented.
Orbital Researcher | Build 4 Research Stations | None |
Off-World Miner | Build 4 Mining Stations | None |
Energy Economics | Increase Monthly Energy to at least +20 | |
Minerals Refining | Increase Monthly Minerals to at least +30 | |
Food Growth | Increase Monthly Food to at least +15 | |
Alloy Metallurgy | Increase Monthly Alloys to at least +12 | |
Consumer Goods Production | Increase Monthly Consumer Goods to at least +6 | |
Urbanizer | Build 2 City Districts | |
Energy Infrastructure | Build 2 Generator Districts | |
Planetside Mining | Build 2 Mining Districts | |
Aggressive Agriculture | Build 2 Agriculture Districts |
Agendas[edit | edit source]
Oligarchic, Dictatorial, Imperial and Corporate rulers have agendas. They bring an empire-wide bonus while the ruler is in power.
Unlike Mandates, once a leader's Agenda is determined (usually because of becoming a candidate), the leader will keep their current Agenda for their lifetime and will never shift to another.
Develop Industry |
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A New Generation |
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Fleet Expansion |
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Grow Economy |
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Import / Export |
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Scientific Leap |
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Secure the Borders |
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Selective Nostalgia |
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Skill Development |
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Expansionist Overtures |
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Xeno Outreach |
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Public Debates |
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Slave Optimizations |
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National Purity |
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Native Privilege |
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Elections[edit | edit source]
Elections come in two kinds: Democratic and Oligarchic. The election cycle lasts 3 months. The current ruler will stay in office until the replacement is decided (if applicable). The cost of influencing elections is reduced by -75% by the
- Democratic elections have a candidate pool close to a dozen, including at least the current ruler and all Faction Leaders. If not enough leaders are active, Leader Pool members are included. For 50Influence each time, support can be added to one candidate, slightly increasing their vote share for the current election. The same leader can be supported multiple times to further increase their odds of winning. This support is reset when the election ends.
- Oligarchic elections have a candidate pool of 4 recruited leaders, with at least the current ruler[1]. For 200 Influence, one of the candidates can be chosen instantly. Otherwise, a random Leader will be chosen Ruler once the election cycle ends or the player chooses to abstain.
Firing a leader doesn't remove them from the candidate pool, but if a fired leader is elected it immediately triggers a new election.
Government Type[edit | edit source]
Aside from naming the default Ruler Titles and deciding the first AI message when establishing communications, government types also define which Leader classes will have an increased weight to be drawn during Oligarchic Elections. The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight - which can be modified by certain Factors - with the highest weighted possible one being ahead.
For example: Holy Tribunal (Oligarchic, Exalted Priesthood Civic) > Theocratic Oligarchy (Oligarchic and Spiritualist) > Plutocratic Oligarchy (Oligarchic Authority).
Representative Democracy | Any | President | 1 | This government is a representative democracy, where citizens vote on officials who are elected to represent them. | |||
Plutocratic Oligarchy | Any | High Commissioner | 1 | This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite. | |||
Constitutional Dictatorship | Any | Executor | 1 | This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined. | |||
Despotic Empire | Emperor Empress | Crown Prince Crown Princess | 1 | This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage. | |||
Communal Parity | Any | Presiding Speaker | 10000 | This government promotes total equality for all its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other. | |||
Elective Monarchy | Any | High King High Queen | 800 | This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch. | |||
Enlightened Monarchy | High King High Queen | Crown Prince Crown Princess | 800 | This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch. | |||
Feudal Empire | Emperor Empress | Crown Prince Crown Princess | 700 | This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service. | |||
Theocratic Republic | Any | Revered Elder | 5 | This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role. | |||
Theocratic Oligarchy | Chief Precentor | 5 | This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions. | ||||
Theocratic Dictatorship | Patriarch Matriarch | 5 | This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion. | ||||
Theocratic Monarchy | Archprophet Archprophetess | High Priest High Priestess | 5 | This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus. | |||
Holy Tribunal | High Inquisitor | 1000 | This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion. | ||||
Celestial Empire | Celestial Emperor Celestial Empress | Crown Prince Crown Princess | 1000 | This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society. | |||
Divine Empire | God-Emperor God-Empress | Saint | 1000 | This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god. | |||
Moral Democracy |
| Prime Minister | 5
| This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence. | |||
Irenic Bureaucracy |
| Coordinator | 5
| This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry. | |||
Irenic Dictatorship |
| Serene Protector | 5
| This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats. | |||
Irenic Monarchy | King Queen | Crown Prince Crown Princess | 5
| This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy. | |||
Military Commissariat |
| Commissary-General | 5
| This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same. | |||
Military Junta |
| Archon | 5
| This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state. | |||
Military Dictatorship |
| Grand Marshal | 5
| This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus. | |||
Star Empire | Emperor Empress | Crown Prince Crown Princess | 5
| This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military. | |||
Assembly of Clans |
| Clan Speaker | 800 | This government is a militaristic form of democracy, where all free clan warriors can make their voices heard. | |||
War Council |
| Warlord | 800 | This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords. | |||
Martial Dictatorship |
| Imperator Imperatrix | 800 | This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power. | |||
Martial Empire | Emperor Empress | Crown Prince Crown Princess | 800 | This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war. | |||
Citizen Republic |
| Consul | 900 | This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices. | |||
Citizen Stratocracy |
| Strategos | 900 | This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers. | |||
Direct Democracy | Any | Chancellor | 5
| This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state. | |||
Executive Committee | Any | Chairman Chairwoman | 5
| This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals. | |||
Totalitarian Regime | Any | Primarch | 5
| This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency. | |||
Despotic Hegemony | Overlord | Deputy Overlord | 5
| This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things. | |||
Rational Consensus | First Speaker | 900 | The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory. | ||||
Science Directorate | Director-General | 900 | This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency. | ||||
Technocratic Dictatorship | Overseer | 900 | This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress. | ||||
Illuminated Autocracy | Primus | Secundus | 900 | This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology. | |||
Grim Council | Any | Dread Cardinal | 10000 | This nation's most powerful religious figures have formed a ruling council, overseeing an empire which engages in ritualized, sapient sacrifice. | |||
Mortal Empire | Death-King Death-Queen | 10000 | This theocratic monarchy engages in ritualized, sapient sacrifice. | ||||
Bandit Commune | Any | Warlord | 10000 | This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets. | |||
Bandit Kingdom | Any | Warlord | 10000 | This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets. | |||
Band of Blood | Any | Bloodlord | 20000 | This ruthless society is governed through conflict and ritualized sacrifice, honoring the death within and without. | |||
Purity Assembly | Any | Prime Justiciar | 2000 | This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy. | |||
Purification Committee | Any | Grand Arbiter | 2000 | This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy. | |||
Purity Order | Any | Lord-Purifier Lady-Purifier | 2000 | This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy. | |||
Blood Court | High Executioner | Senior Executioner | 2000 | This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy. | |||
Megacorporation | Chief Executive Officer | 700 | This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors. | ||||
Trade League |
| Chairman Chairwoman | 1200 | This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests. | |||
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MegaChurch | Hallowed Comptroller | 1000 | This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role. | ||||
Criminal Syndicate | Oligarch | 1700 | This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime. | ||||
Subversive Cult | Oracle | 3000 | This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself. | ||||
Sacrificial MegaChurch | Any | Grave Administrator | 10000 | This government blends its commercial and spiritual goals within a grim oligarchy, in which ordained overseers encourage greater prosperity through ritualized sacrifice. | |||
Collective Consciousness | Immortal Ruler | Hive Mind | 100000 | This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind. | |||
Ravenous Hive | Immortal Ruler | Hive Mind | 100000 | This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind. | |||
Artificial Intelligence Network | Immortal Ruler | Central Processing Unit | 5 | This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire. | |||
Rogue Defense System | Immortal Ruler | Command Core | 2000 | This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identified as a threat and exterminated after it achieved self-awareness. | |||
Autonomous Service Grid | Immortal Ruler | Supervisory Node | 2000 | This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle. | |||
Catalog Index | Immortal Ruler | Main Conduit | 2000 | This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation. | |||
Intelligent Research Link |
| Immortal Ruler | Primary Link | 2
| This Machine Intelligence was originally created by organic scientists as a networked and intelligent tool to assist them in their research. | ||
Industrial Production Core |
| Immortal Ruler | Control Hub | 2
| This Machine Intelligence was originally designed for the purpose of building, supervising and maintaining complex industrial systems. | ||
Imperial Domain | Galactic Emperor Galactic Empress | Crown Prince Crown Princess | 100000 | This government rules the Galactic Imperium's central crown territory, which is under the direct control of the Imperial Sovereign. |
Unplayable governments[edit | edit source]
The following government types are not available to player empires.
Stagnant Ascendancy | Emperor/Empress | A stagnant form of government based on ancient traditions and long-forgotten principles. | |
Awakened Ascendancy | Emperor/Empress | A formerly stagnant empire that has risen from its slumber and set out to reclaim their heritage. | |
Tribal Society | King/Queen | A society that lacks any organized government, its people instead being organized into primitive tribes and clans. | |
Feudal Realms | King/Queen | A primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance. | |
Fragmented Nation States | Secretary | A collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists. | |
Military Order | Grand Master | A weird but apparently highly effective militaristic government type. | |
Custodian Matrix | Custodian | An ancient and incredibly sophisticated machine intelligence that is operating under a strict custodian protocol. | |
Final Defense Unit | Custodian | This Custodian Matrix AI has activated its Final Defense Directives and is devoting all resources to protecting the galaxy against the Contingency. | |
Malfunctioning Custodian | Custodian | This Custodian Matrix AI appears to be malfunctioning, going berserk and attacking everything around it. | |
Marauder Clans | Reluctant Emissary | A collection of clans and tribes that constantly fight among themselves when not raiding their neighbors. | |
Marauder Khanate | Great Khan | A unified empire consisting of various marauder clans that have all sworn fealty to a single Great Khan. | |
Successor Khanate | Khan | A successor state trying to recapture the glory of the Great Khan's empire. | |
Horde Successor State | Khan | A successor state established by one of the Diadochi, the dead Great Khan's primary warlords. |
References[edit | edit source]
- Bug (3.2.2): In an Oligarchy your current ruler is not guaranteed to be a candidate in a ruler election, although they can be randomly chosen from among your leaders.
Governance | Empire Ethics Government Civics Policies Edicts Leader Factions Population Species rights Economy Technology Traditions Crime |
Exploration | Exploration Map Species Anomaly Events FTL Fallen empire Pre-FTL species Precursors Spaceborne aliens |
Colonization | Colonization Celestial body Planetary features Planetary management Districts Buildings Ship Starbase Megastructures |
Diplomacy | Diplomacy Trade Subject empire Federations Galactic community AI personalities Intelligence |
Warfare | Warfare Space warfare Land warfare Ship designer |
Others | Traits Terraforming Pop modification Slavery Crisis Preset empires AI players Easter eggs |
- 3.2
- Game concepts
- Governance